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Behaviour.cpp
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38 lines (35 loc) · 758 Bytes
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#ifndef LINEARCHEXT_BEHAVIOUR_CPP
#define LINEARCHEXT_BEHAVIOUR_CPP
#include "Behaviour.hpp"
namespace LinearchExt{
Behaviour::Behaviour(){
}
Behaviour::Behaviour(GameObject* gameObject){
Component::Init(gameObject);
}
void Behaviour::Awake(){
}
void Behaviour::Start(){
}
void Behaviour::PreFixedUdpate(){
}
void Behaviour::FixedUpdate(){
}
void Behaviour::PostFixedUpdate(){
}
void Behaviour::PreCollisionUpdate(){
}
void Behaviour::PostCollisionUpdate(){
}
void Behaviour::PreUpdate(){
}
void Behaviour::Update(){
}
void Behaviour::PostUpdate(){
}
void Behaviour::PreRenderUpdate(){
}
void Behaviour::PostRenderUpdate(){
}
}
#endif