From 99de2f31daa9a3cfed8a5c1f28d8a84ba1943e2e Mon Sep 17 00:00:00 2001 From: KenshiDRK Date: Fri, 28 May 2021 02:50:23 +0200 Subject: [PATCH] Update action packet Fixed animation field, divided stagger field and added some info --- addons/libs/packets/fields.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/addons/libs/packets/fields.lua b/addons/libs/packets/fields.lua index 283aded25d..f96d8dbfdf 100644 --- a/addons/libs/packets/fields.lua +++ b/addons/libs/packets/fields.lua @@ -1759,9 +1759,10 @@ func.incoming[0x028].target_base = L{ func.incoming[0x028].action_base = L{ {ctype='bit[5]', label='Reaction'}, -- 00:0 - {ctype='bit[11]', label='Animation'}, -- 00:5 - {ctype='bit[5]', label='Effect'}, -- 02:0 - {ctype='bit[6]', label='Stagger'}, -- 02:5 + {ctype='bit[12]', label='Animation'}, -- 00:5 + {ctype='bit[4]', label='Effect'}, -- 02:1 Particle effects: bit 1 finishing blow, bit 2 critical hit, bit 3 hit not connected, bit 4 effect follow up (I have only seen in jishnu's radiance) + {ctype='bit[3]', label='Stagger'}, -- 02:5 head moving animation when getting hit, the value seems to be set based on dmg done, more dmg more bits sets (not sure if raw or percentage) + {ctype='bit[3]', label='Knockback'}, -- 03:0 Knockback effect, the more value the more distance {ctype='bit[17]', label='Param'}, -- 03:3 {ctype='bit[10]', label='Message'}, -- 06:2 {ctype='bit[31]', label='_unknown'}, -- 07:4 --Message Modifier? If you get a complete (Resist!) this is set to 2 otherwise a regular Resist is 0.