computeLight_fp: fix compilation when r_highPrecisionRendering is disabled#1314
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computeLight_fp: fix compilation when r_highPrecisionRendering is disabled#1314
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VReaperV
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Sep 19, 2024
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Fix compilation when
r_highPrecisionRenderingis disabled.I don't know if the fix is right, but it fixes building the
lightMappingGLSL and I see no visual bugs.What makes me doubt is that I replace a
sampler3Dwith anusampler3Dbut I don't know the difference.This fixes a bug introduced in f960177 from #1105: