Revert "Merge generic2D shader into generic"#1486
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slipher wants to merge 1 commit intoDaemonEngine:masterfrom
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Revert "Merge generic2D shader into generic"#1486slipher wants to merge 1 commit intoDaemonEngine:masterfrom
slipher wants to merge 1 commit intoDaemonEngine:masterfrom
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This reverts commit 7b21035. This is a loading time regression that causes several useless shader permutations to be built. With "Merge generic2D shader into generic": built 241 glsl shaders in 19483 msec Without it: built 224 glsl shaders in 18827 msec The GENERIC_2D macro would need to be removed to merge these without introducing unnecessary permutations.
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Oopsie. |
Contributor
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Can probably be done with |
Contributor
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Well, that or just temporarily skipping subgroup profiler. |
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Author
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Superseded by #1487. |
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This reverts #1483.
This is a loading time regression that causes several useless shader permutations to be built.
With "Merge generic2D shader into generic":
built 241 glsl shaders in 19483 msec
Without it:
built 224 glsl shaders in 18827 msec
The GENERIC_2D macro would need to be removed to merge these without introducing unnecessary permutations.