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11 changes: 9 additions & 2 deletions src/engine/renderer/glsl_source/vertexSkinning_vp.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -39,10 +39,17 @@ void VertexFetch(out vec4 position,
out vec2 lmCoord)
{
const float scale = 1.0 / 256.0;
const float weightScale = 1.0 / 255.0;
localBasis inLB;

ivec4 idx = 2 * ( ivec4(attr_BoneFactors) >> 8 );
vec4 weights = ( ivec4(attr_BoneFactors) & 0xFF ) / 255.0;
// Unpack data from "bone factors". This used to have the index in the high byte and the weight
// in the low byte, which may seem a bit more logical, but it triggered issues with some
// Nvidia shader compilers (https://github.com/DaemonEngine/Daemon/issues/472).
vec4 ipart = floor( attr_BoneFactors * scale );
vec4 fpart = attr_BoneFactors * scale - ipart;
// idx = 2 times the original bone index (the index input to boneFactor)
ivec4 idx = ivec4( fpart * 512.0 );
vec4 weights = ipart * weightScale;

vec4 quat = u_Bones[ idx.x ];
vec4 trans = u_Bones[ idx.x + 1 ];
Expand Down
8 changes: 4 additions & 4 deletions src/engine/renderer/tr_backend.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1368,7 +1368,7 @@ static void RB_SetupLightForShadowing( trRefLight_t *light, int index,
tr.shadowCubeFBOImage[ light->shadowLOD ]->texnum, 0 );
}

if ( !r_ignoreGLErrors->integer )
if ( checkGLErrors() )
{
R_CheckFBO( tr.shadowMapFBO[ light->shadowLOD ] );
}
Expand Down Expand Up @@ -1488,7 +1488,7 @@ static void RB_SetupLightForShadowing( trRefLight_t *light, int index,
R_AttachFBOTexture2D( GL_TEXTURE_2D, tr.shadowMapFBOImage[ light->shadowLOD ]->texnum, 0 );
}

if ( !r_ignoreGLErrors->integer )
if ( checkGLErrors() )
{
R_CheckFBO( tr.shadowMapFBO[ light->shadowLOD ] );
}
Expand Down Expand Up @@ -1540,7 +1540,7 @@ static void RB_SetupLightForShadowing( trRefLight_t *light, int index,
R_AttachFBOTextureDepth( tr.sunShadowMapFBOImage[ splitFrustumIndex ]->texnum );
}

if ( !r_ignoreGLErrors->integer )
if ( checkGLErrors() )
{
R_CheckFBO( tr.sunShadowMapFBO[ splitFrustumIndex ] );
}
Expand Down Expand Up @@ -1983,7 +1983,7 @@ static void RB_BlurShadowMap( const trRefLight_t *light, int i )
R_BindFBO( fbos[ index ] );
R_AttachFBOTexture2D( images[ index + MAX_SHADOWMAPS ]->type, images[ index + MAX_SHADOWMAPS ]->texnum, 0 );

if ( !r_ignoreGLErrors->integer )
if ( checkGLErrors() )
{
R_CheckFBO( fbos[ index ] );
}
Expand Down
2 changes: 1 addition & 1 deletion src/engine/renderer/tr_cmds.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -811,7 +811,7 @@ void RE_BeginFrame()
}

// check for errors
if ( !r_ignoreGLErrors->integer )
if ( checkGLErrors() )
{
R_SyncRenderThread();
GL_CheckErrors_( __FILE__, __LINE__ );
Expand Down
6 changes: 3 additions & 3 deletions src/engine/renderer/tr_init.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
cvar_t *r_arb_texture_gather;
cvar_t *r_arb_gpu_shader5;

cvar_t *r_ignoreGLErrors;
cvar_t *r_checkGLErrors;
cvar_t *r_logFile;

cvar_t *r_stencilbits;
Expand Down Expand Up @@ -379,7 +379,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
int err;
char s[ 128 ];

if ( r_ignoreGLErrors->integer )
if ( !checkGLErrors() )
{
return;
}
Expand Down Expand Up @@ -1106,7 +1106,7 @@ ScreenshotCmd screenshotPNGRegistration("screenshotPNG", ssFormat_t::SSF_PNG, "p
r_lodBias = ri.Cvar_Get( "r_lodBias", "0", 0 );
r_znear = ri.Cvar_Get( "r_znear", "3", CVAR_CHEAT );
r_zfar = ri.Cvar_Get( "r_zfar", "0", CVAR_CHEAT );
r_ignoreGLErrors = ri.Cvar_Get( "r_ignoreGLErrors", "0", 0 );
r_checkGLErrors = ri.Cvar_Get( "r_checkGLErrors", "-1", 0 );
r_fastsky = ri.Cvar_Get( "r_fastsky", "0", CVAR_ARCHIVE );
r_drawSun = ri.Cvar_Get( "r_drawSun", "0", 0 );
r_finish = ri.Cvar_Get( "r_finish", "0", CVAR_CHEAT );
Expand Down
15 changes: 14 additions & 1 deletion src/engine/renderer/tr_local.h
Original file line number Diff line number Diff line change
Expand Up @@ -2973,7 +2973,7 @@ static inline void halfToFloat( const f16vec4_t in, vec4_t out )
extern cvar_t *r_skipBackEnd;
extern cvar_t *r_skipLightBuffer;

extern cvar_t *r_ignoreGLErrors;
extern cvar_t *r_checkGLErrors;

extern cvar_t *r_debugSurface;
extern cvar_t *r_simpleMipMaps;
Expand Down Expand Up @@ -3033,6 +3033,19 @@ static inline void halfToFloat( const f16vec4_t in, vec4_t out )

//====================================================================

/* r_checkGLErrors values:
- -1: check for GL errors on debug build only
- 0: never check for GL errors
- 1: always check for GL errors */
inline bool checkGLErrors()
{
#ifdef DEBUG_BUILD
return r_checkGLErrors->integer != 0;
#else
return r_checkGLErrors->integer > 0;
#endif
}

#define IMAGE_FILE_HASH_SIZE 4096
extern image_t *r_imageHashTable[ IMAGE_FILE_HASH_SIZE ];

Expand Down
4 changes: 2 additions & 2 deletions src/engine/renderer/tr_vbo.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -305,10 +305,10 @@ static void R_SetVBOAttributeLayouts( VBO_t *vbo )
}

// index has to be in range 0-255, weight has to be >= 0 and <= 1
static inline unsigned short
static unsigned short
boneFactor( int index, float weight ) {
int scaledWeight = lrintf( weight * 255.0 );
return (unsigned short)( ( index << 8 ) | scaledWeight );
return (unsigned short)( ( scaledWeight << 8 ) | index );
}

static void R_CopyVertexData( VBO_t *vbo, byte *outData, vboData_t inData )
Expand Down