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| 'CollisionAlgorithm', | ||
| 'ConstraintGeometry']) |
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For me those one should stay
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I brought these back into the file. However, there are no calls to any factory registration related functions in the plugins. I think both plugins are somehow registering their components during compilation/linking because my scene launches without loading the plugins.
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it might be because the first time you use it a list.conf with the list of plugin is stored. But normally this one is needed.
scenes/NeedleInsertion.py
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| color=g_cubeColor,name="volume_visu",template="Vec3d") | ||
| volumeVisu.addObject("IdentityMapping") | ||
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| volumeVisu = volume.addChild("visu") |
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VolumeVisu is already defined in line 162. It seems to me that the visu should be mapped below the collision model to use only the surface.
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I use this object to add a wireframe visualization of the tetrahedra and be able to see which ones are traversed by the needle. Once we have a functioning algorithm, it will be removed.
I renamed the python variable though.
This is a temporary object to visualize the wireframe. It will be removed once we get a working version of the insertion algorithm.
This PR:
Closes #12
Must be merged after #19