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2 changes: 1 addition & 1 deletion archetype_setcode_constants.lua
Original file line number Diff line number Diff line change
Expand Up @@ -606,6 +606,6 @@ SET_ELFNOTE = 0x1d0
SET_GMX = 0x1d4
--Released but the official English name is unconfirmed
SET_CLOWN_CREW = 0x1d3
--Pre-release archetypes
SET_DARK_TUNER = 0x1d5
--Pre-release archetypes
SET_BLITZCLIQUE = 0x1d6
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2 changes: 1 addition & 1 deletion pre-release/c100452019.lua → official/c26364381.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
--Demiurge Ema
--scripted by Naim
local s,id=GetID()
local TOKEN_HOMUNCULUS=id+100
local TOKEN_HOMUNCULUS=id+1
function s.initial_effect(c)
--You can send 4 monsters with 2400 or more ATK and 1000 DEF from your hand, Deck, and/or face-up field to the GY; Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
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2 changes: 1 addition & 1 deletion pre-release/c100452020.lua → official/c52768390.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
--Dark Creator
--scripted by Naim
local s,id=GetID()
local TOKEN_DARK_CREATOR=id+100
local TOKEN_DARK_CREATOR=id+1
function s.initial_effect(c)
--You can Special Summon this card (from your hand) by Tributing 2 Fiend and/or Fairy monsters
local e1=Effect.CreateEffect(c)
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8 changes: 4 additions & 4 deletions pre-release/c100452018.lua → official/c89875646.lua
Original file line number Diff line number Diff line change
Expand Up @@ -22,10 +22,10 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
--● Shuffle 1 Dragon monster from your GY into the Deck, then you can Special Summon 1 "Rokket" monster with a different name from your Deck
local b1=not Duel.HasFlagEffect(tp,id) and #dg>=1
--● Shuffle 2 Dragon monsters from your GY into the Deck, then add 1 Field Spell from your GY to your hand
local b2=not Duel.HasFlagEffect(tp,id+100) and #dg>=2
local b2=not Duel.HasFlagEffect(tp,id+1) and #dg>=2
and Duel.IsExistingMatchingCard(aux.AND(Card.IsFieldSpell,Card.IsAbleToHand),tp,LOCATION_GRAVE,0,1,nil)
--● Shuffle 3 Dragon monsters from your GY into the Deck, then shuffle up to 3 monsters from your opponent's GY into the Deck
local b3=not Duel.HasFlagEffect(tp,id+200) and #dg>=3
local b3=not Duel.HasFlagEffect(tp,id+2) and #dg>=3
and Duel.IsExistingMatchingCard(aux.AND(Card.IsMonster,Card.IsAbleToDeck),tp,0,LOCATION_GRAVE,1,nil)
if chk==0 then return b1 or b2 or b3 end
local op=Duel.SelectEffect(tp,
Expand All @@ -40,12 +40,12 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
elseif op==2 then
e:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
Duel.RegisterFlagEffect(tp,id+100,RESET_PHASE|PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
elseif op==3 then
e:SetCategory(CATEGORY_TODECK)
Duel.RegisterFlagEffect(tp,id+200,RESET_PHASE|PHASE_END,0,1)
Duel.RegisterFlagEffect(tp,id+2,RESET_PHASE|PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,4,PLAYER_ALL,LOCATION_GRAVE)
end
end
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