| Qualification | Experience |
|---|---|
| Years of Experience | Since 2009 (17y) |
| Top Languages | Go, Ruby, PHP, Bash + AI (MCP + RAG + API) |
| Retainer | $3,600/mo (paid in USD |
| Workstation | M3 Mac Studio w/ 256GB RAM + MacBook Pro w/ 48GB RAM |
| Hourly Rate | $170/hr |
| Daily Minimum | 2 hours |
| Consulting Limit | 3 Businesses (serving two currently) |
| Available Services | I can help ONE more company. |
I have a 256GB RAM M3 Mac Studio capable of running 80B+ parameter models locally yielding over 80 tokens per second with an initial response of under 2 seconds for most requests that include context windows up to 2M tokens.
After the pandemic I learned Go and started building a bunch of open source software. Before the pandemic, I was in Big Tech. Open to work. I bill at $170/hr for programming services that includes AI development. Some packages, especially summarize and aigcm use Ollama local LLM models to provide RAG/MCP access to components like file system resources and Docker tools. I can take a complex infrastructure and refactor it on a multi-cloud architecture potentially saving millions of dollars.
Past projects for previous companies have delivered this value, and for that reason, my rate is my rate because of how effective I am. I work on my own hours and my own time, but I make myself available for clients at their convienence. I bill a minimum of 2 hours per day regardless of the length of the interaction.
I provide clients with 24/7 access to services and seek to bring ACTUAL INTELLIGENCE into the conversation around AI's Artificial Intelligence. Before AI could one-shot the JFK search engine PhoenixVault into something others could use for the Epstein Files, time needed that I build the reader, writer, search and merkel first so that action alone could train the AI systems to improve their ability to develop stronger software.
I built my career being a per-character programmer with a higher education backend in Electrical Engineering over 17 years ago. Today, I have the highest end AI development work station and I am capable of writing code in over 12 programming languages. Now with AI, I am able to build projects from start to finish in a matter of days to weeks, instead of months to years. Because of that, I require a retainer for services at $3,600 per month paid at the beginning of each month that is non-refundable and is mandatory in order to consult with me. Then, I'll bill you $170/hr (2 hours per day minimum) while I take whatever it is that you have, and I mean whatever it is that you have, and I can upgrade it for the modern world and the modern workflow.
Other engineers will require benefits and paid time off and other perks that add risk to the organization. What I am offering is nimble and agile for any organization to seek my services and stay ahead of the market. The job market is rough for software engineers seeking full time work, but for any company that can't hire full time, but needs AI integration assistance; let me work on your project over a 3 month or 6 month engagement period and watch what I can build for you.
| Website | Years | Title | Technologies |
|---|---|---|---|
| MuggleNet.com | 2003-2005 | Volunteer Developer | LAMP |
| SawmillMag.com | 2005-2020 | Website Architect | LAMP, Ruby |
| Cisco.com | 2009-2016 | Senior Software Engineer | Perl, LAMP, Ruby, JS |
| Oracle.com | 2017-2020 | Senior Release Manager | Ruby, Go, HCL, policy management. |
| PhoenixVault | 2019-2025 | Founder | Ruby on Rails, Go, Bash, HCL |
| BitFry.com | 2021 | Senior DevOps Architect | HCL, Bash, Ruby |
| WBGames.com | 2021-2024 | Senior Release Engineer * | Go, C++, C#, Bash |
| SurgePays.com | 2022-2025 | Consultant | Go, C++, Bash |
| Beamable.com | 2025 | Senior DevOps Engineer * | HCL, Go, Bash, C# |
| SurgePays.com | 2026 | Cloud Architecture | Go, C++, Bash |
Singlehandedly took a 15 Mac Mini build farm operating out of the game studio's boiler room that had an AWS Jenkins pipeline for Linux and Windows builds of their Ultimate Rivals iOS Apple Arcade title that they were publishing. First it was hockey, then basketball. In between titles, they hired me to upgrade this pipeline.
I took the OPEX of their pipeline in 6 months down from $17,000 per month to $2,000 per month. In order to get this $15K/mo savings ($180K/yr), the company needed to invest $69,000 up front and intend on hardware refresh cycles every 36 months. Over 72 months, two cycles, they saved $291K even with replacing everything that I ended up buying back in 2021. That is two engineering salaries provided, by this cost savings rebuild.
I took the Mac Minis and replaced them with pre-owned Mac Pros that could build the Unreal Engine game much faster than the Mac Minis running in a boiler room without proper heat control and cooling. Not to mention the faulty air conditioner in the building that the property owner was unwilling to properly fit for a micro-data center operating next to the boiler release valve. You know, if it went off, the entire equipment would get flooded. But, a flood in the boiler room shouldn't cripple the infrastructure required to deploy the actual titles that yield the company millions in revenue.
With 12 Mac Pros supplied and a QNAP NAS with over 36TB of SSD and 128TB of HDD storage provided in RAID 6 and RAID 60 configurations respectively, combined with a VMWare license to run vSphere and vCenter, 3 clusters of 3 servers were constructed that provided Windows, Linux, and MacOS builds. Machines 10, 11 and 12 were solo vSphere instances that contained P4, Jenkins and other CI/CD pipeline scripting tooling needed for the game builds.
A virtual machine was prepared for each operating system that had the build pipeline tool chain required so that when the P4 sync was completed, the build of the game could begin immediately. Because of the power that vSphere and vCenter offered the triple hosts connected over SPF+ 40Gbps fiber, the single game could build on Linux and distribute its load over 3 Mac Pros, thus reducing the time each compile took to complete. This allowed the title of the game to be compiled concurrently across all 3 supported platform architectures at the same time and then deliver the results to the pipeline workflow within 30 minutes. Contrast that to the 8 hour builds that were running in the boiler room with no rundandacy plus a couple of reliable high cost AWS servers into something that allowed engineering to send to QA a test within HOURS instead of DAYS.
Now, with AI, that workflow has been improved even more. The excuses of titles like GTA 6 taking over a decade to complete is indicitive of its political nature of the games themselves and the nature to which that they shape society by virtue of people playing them. For systems support, and architectural support, it makes better sense that with AI and modern tooling, these deliverables can be met in years instead of decades now. Many people will think that their jobs are at risk of being replaced. Per character programming is deprecated now and if you don't have a machine capable of running AI models locally, or even training and building your own models, then you're way behind the curve.
For many businesses, committing to $N/year per employee has a lot of risks with it, and what I offer is something unique to acccomodate my resonable requests under the Americans with Disabilities Act. Ironicially enough, the day that my adoptive family's agency received my photograph from Romania, was the day that the ADA was signed into law. July 26th 1990. So, since the situations that happened at Beamable and at WB Games have left this survivor independently delivering software singlehandedly, it only makes sense that if an organization actually wants this unicorn that is me, accept me for who I am and let me build for you. If you want to offer me employment, I will consider on a case by case basis; but I do not actively seek that which does not ultimately serve the greater good of humanity.
My services at Bit Fry Games were not specific to the games themselves or even the people who know how games are made and marketed, but rather, to the actual underlying technology that allowed that one small studio to thrive in a faster paced environment that was more cost effective over the long term. Given that many titles can take between 3 and 6 years to complete, offering a $291K savings by virtue of simply hiring me and choosing me over other candidates and options and offerings, demonstrates to you the cost savings that you could see as well as performance improvements across the board.
I was called by a head hunter in the game industry and was asked to speak with the guys at WB Games. Nate, Aaron, Mike, Jarod, Krystal, and the others were all interested in speaking with me. The company showed interest in some capacity in what Oracle's OCI offered and having come from OCI directly in the capacity of being a Release Manager, I ended up offering to them a similar refactoring that ultimately was passed up.
P4 needed to be optimized and OPEX exceeded $7M/year and could easily go over to OCI for a fraction of that cost with the proper architecture. I was building infrasturcture as code and automation in Terraform and Bash that could accomplish this while collaborating with Perforce's Leading Consultant Tom Tyler for many years. I delivered a P4transfer rewrite in Go that reduced the complexity of the transfers significantly and opened up company to company collaboration between P4 repositorities should they choose. That was never made open source and given back to the community, despite how much work that Gary has contributed elsewise to others in this regard.
After building this, and out pacing most of the other engineers that I was working with, I was required to sit down and listen to a former engineers plights of their transition and how their name change was going to be a big impact on the organization. I never received anything like this at Oracle when I changed my name. But, I stayed for it because they were paying me. It was a seminar on transgender ideologies and how they are critical to the success of WB Games in the future. I found that accepting your true identity does not require anything in the job function beyond that which I was hired to do. My name change is my name change and what I choose to do to my body is my choice and what I choose to share with you about what I do with my body is my choice and given that I wasn't spilling the beans on what I was doing to my body in the transition of my name going from Michael to Andrei, I was passed by for the engineer that I was. This affected me strongly and it has contributed to the attitude that I have about the elements of that which I left in my adoption from Romania to America that I had and have zero interest at all in bringing with me to America. So, let the past stay in the past and lets build towards a brighter future. I quit the job at WB Games after this seminar because I felt that the conversation that I had with Gary Lake Schaal was ultimately not being taken seriously.
Oracle took me seriously and they improved their release pipeline from a 1/5 release causing production downtime to a 99.9% success rate. This was accomplished in the capacity that which I was hired for them, and ultimately why I was hired by Gary. Ultimately, this pipeline that ensured success for a large scale team was that which Gary hired me for, but years later, 3 to be precise, the deliverables I was presenting were never seeing the light of day internally and nor would they because, in Gary's words, my transition is far more interesting than my P4 cloud architecture work. "Why didn't you lead with that?"
| Name | Language | About |
|---|---|---|
| reconcile-tfstate | Go | Analyzer for Corrupted Terraform State Files |
| tf-reconcile-reader | Go | Reader for reconcile-tfstate Output |
| summarize | Go | Generates summary markdown file of directory source file contents |
| aigcm | Go | Integrates with AI to analyze summaries to generate git commit messages. |
| trimm | Go | CLI utility that chunks, joins and splices files into trimmed pieces. |
| goini | Go | CLI utility that interacts with .ini text files for read/write operations. |
| goenv | Go | CLI utility that interacts with .env text files for read/write operations. |
| bump | Go | CLI utility that interacts with VERSION files for easy version file management. |
| igo | Go | CLI utility to manage multiple versions of Go on a non-sudo account. |
| ip.ishere.dev | Go | Open source for ip.ishere.dev |
| figtree | Go | Go Package for CLI Flag / Env Configuration |
| checkfs | Go | Go Package for Filesystem Checks for File & Directory |
| sema | Go | Go Package for using Semaphores |
| textee | Go | Go Package for interacting with textee substrings. |
| gematria | Go | Go Package for calculating 6 types of Gematria. |
| cli-gematria | Go | CLI utility that calculates Gematria for your input interactively. |
| xlm-vanity-address-finder | Go | CLI utility that finds a vanity XLM wallet address. |
| go-animate-coin | Go | CLI utility that animates a transparent .png into a spinning .gif |
| verbose | Go | A logging package called verbose. |
| go-passwd | Go | Go Package to make auditing passwords easy and safe. |
| entgenpass | Go | Entropy Generative Password Generator |
| configurable | Go | Pre-figtree package. |
| counter | Go | CLI utility for counting things. |
| extra-ssh-bash | Go | Run the same bash command on n- linux hosts using extra-ssh-bash |
| disk-speed | Bash | Bash script for calculating disk speed on linux. |
| encrypted-luks-workspace | Bash | Bash utility for create encrypted volumes using LUKS for Linux OSs |
| configure-ebs | Bash | Bash script for mounting/unmounting AWS EBS in AWS EC2. |
| ips.shabbat | PHP | IP.Community 4 Plugin to Enforce Shabbat |
* I experienced workplace disability discrimination that resulted in my resignation to prevent further bodily damage.



