Smooth, fully customizable double jump β no glitches, no lag.
- Custom double jump system (not vanilla-based)
- Predictable, consistent movement
- No random bugs or desync
Define how players activate jump:
WEAR_ITEMβ wear specific bootsHOLD_ITEMβ hold an itemHAVE_ITEMβ have an itemCLICK_ITEMβ right-click to trigger
Everything configurable per item.
You can customize effects e.g. partciles, sounds on jump. Permission-based. Base and can be ovverides by opermissions.
- Control:
- velocity
- cooldown
- effects
- access
- Perfect for rank systems
Disable jump when needed:
- Elytra equipped
- In specific worlds
- In WorldGuard regions
- In combat (EternalCombat support)
- For high-ping players
- Or allow only via permission
- Limit jump usage (e.g. every X seconds)
- Prevents abuse and spam
- Disable for parkour/fun modes
- Enable for PvP balance
- Enable on join
- Optional permission-based access (e.g. VIP)
- Messages
- Mechanics
- Conditions
- Visuals
No hardcoded limitations.
- Designed for high-performance servers
- No unnecessary overhead
- Scales well even with many players
π¬ Real gameplay β no tricks.
| Command | Permission | Description |
|---|---|---|
/doublejump enable |
command.doublejump |
Enable for yourself |
/doublejump disable |
command.doublejump |
Disable for yourself |
/doublejump enable-for |
command.doublejump.target |
Enable for another player |
/doublejump disable-for |
command.doublejump.target |
Disable for another player |
/doublejump item give |
command.doublejump.item |
Give jump item |
/doublejump item remove |
command.doublejump.item |
Remove jump item |
/doublejump reload |
command.doublejump.reload |
Reload config |
π¬ Discord: imdmk
Refund only if:
- Critical bug breaks the plugin
- Cannot be fixed in reasonable time
Because most plugins:
- glitch
- are limited
- or kill performance
This one doesnβt.
You get:
- stable mechanics
- full control
- clean implementation
β Leave a review
β Donate: https://paypal.me/dominiksuliga
If you want reliable, configurable double jump without bullshit, this is it.




