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Add live audio transcription streaming support to Foundry Local JS SDK#486

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rui-ren merged 87 commits intomainfrom
ruiren/audio-streaming-support-sdk-js
Apr 1, 2026
Merged

Add live audio transcription streaming support to Foundry Local JS SDK#486
rui-ren merged 87 commits intomainfrom
ruiren/audio-streaming-support-sdk-js

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@rui-ren rui-ren commented Mar 5, 2026

Here's the corrected PR description with all names aligned to the actual code:


Adds real-time audio streaming support to the Foundry Local JS SDK, enabling live microphone-to-text transcription via ONNX Runtime GenAI ASR.

The existing AudioClient only supports file-based transcription. This PR introduces LiveAudioTranscriptionSession that accepts continuous PCM audio chunks (e.g., from a microphone) and returns partial/final transcription results as an async iterable.

What's included

New files

  • src/openai/liveAudioTranscriptionClient.ts — Streaming session with start(), append(), getTranscriptionStream(), stop(), dispose()
  • src/openai/liveAudioTranscriptionTypes.tsLiveAudioTranscriptionResponse and CoreErrorResponse interfaces, tryParseCoreError() helper
  • src/detail/coreInterop.ts — Added executeCommandWithBinary() method and StreamingRequestBuffer struct for binary PCM data transport
  • app.js — E2E example with microphone capture (naudiodon2) and synthetic audio fallback
  • test/openai/liveAudioTranscription.test.ts — Unit tests for types/settings and E2E test with synthetic PCM audio

Modified files

  • src/imodel.ts — Added createLiveTranscriptionSession() to interface
  • src/model.ts — Delegates to selectedVariant.createLiveTranscriptionSession()
  • src/modelVariant.ts — Implementation (creates new LiveAudioTranscriptionSession(modelId, coreInterop))
  • src/index.ts — Exports LiveAudioTranscriptionSession, LiveAudioTranscriptionOptions, LiveAudioTranscriptionResponse, TranscriptionContentPart

API surface

const session = model.createLiveTranscriptionSession();

session.settings.sampleRate = 16000;
session.settings.channels = 1;
session.settings.language = "en";

await session.start();

// Push audio from microphone callback
await session.append(pcmBytes);

// Read results as async iterable
for await (const result of session.getTranscriptionStream()) {
    console.log(result.content[0].text);
}

await session.stop();

Design highlights

  • Internal async push queue — Bounded AsyncQueue<T> serializes audio pushes from any context (safe for mic callbacks) and provides backpressure via FIFO resolver queue. Mirrors C#'s Channel<T> pattern.
  • Binary data transportexecuteCommandWithBinary() sends PCM bytes alongside JSON params via StreamingRequestBuffer, with transcription results parsed from push responses.
  • Settings freeze — Audio format settings are snapshot-copied and Object.freeze()d at start(), immutable during the session
  • Buffer copyappend() copies the input Uint8Array before queueing, safe when caller reuses buffers
  • Drain-on-stopstop() completes the push queue, waits for the push loop to drain, parses final transcription from stop response, then completes the output stream
  • Error propagationstart() failures are propagated to outputQueue so getTranscriptionStream() consumers see the error; tryParseCoreError() handles both raw JSON and CoreInterop-prefixed error messages
  • Dispose safetydispose() wraps stop() in try/catch, never throws

Native core dependency

This PR adds the JS SDK surface. The 3 native commands (audio_stream_start, audio_stream_push, audio_stream_stop) are routed through execute_command and the new execute_command_with_binary exports. The code compiles with zero TypeScript errors without the native library.

Testing

  • ✅ TypeScript compilation — 0 errors across all source files
  • ✅ Unit tests for parseTranscriptionResult(), tryParseCoreError(), LiveAudioTranscriptionOptions
  • ✅ E2E test with synthetic PCM audio (skips gracefully if native core unavailable)

Parity with C# SDK

This implementation mirrors the C# LiveAudioTranscriptionSession with identical logic:

  • Same session lifecycle: startappendgetStreamstop
  • Same push loop with error handling and binary data transport
  • Same settings freeze and buffer copy semantics
  • Same drain-before-stop ordering with final result parsing
  • Same E2E test pattern (synthetic 440Hz sine wave, 100ms chunks, ConversationItem-shaped response validation)
  • Same renamed types: LiveAudioTranscription* (matching C# rename)

Changes from the original:

Old (incorrect) New (matches code)
LiveAudioTranscriptionClient LiveAudioTranscriptionSession
LiveAudioTranscriptionSettings LiveAudioTranscriptionOptions
LiveAudioTranscriptionResult LiveAudioTranscriptionResponse
createLiveTranscriptionClient() createLiveTranscriptionSession()

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foundry-local Ready Ready Preview, Comment Apr 1, 2026 7:13am

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@rui-ren rui-ren changed the title Add real-time audio streaming support (Microphone ASR) - JS Add live audio transcription streaming support to Foundry Local JS SDK Mar 13, 2026
@rui-ren rui-ren requested a review from prathikr March 16, 2026 21:47
ruiren_microsoft and others added 11 commits March 17, 2026 20:42
… API, sample restructure (#538)

Resolves all 23 review comments on the live audio transcription PR
(`ruiren/audio-streaming-support-sdk`), including merge conflict
resolution. Covers namespace fixes, a removed-but-needed public method,
test file restoration, and sample reorganization.

## SDK fixes (`sdk_v2/cs/src/`)

- **`OpenAI/AudioClient.cs`**: Restored `TranscribeAudioStreamingAsync`
public method — was accidentally removed; `AudioTranscriptionExample`
depends on it
- **`OpenAI/LiveAudioTranscriptionClient.cs`** +
**`LiveAudioTranscriptionTypes.cs`**: Changed namespace
`Microsoft.AI.Foundry.Local` → `Microsoft.AI.Foundry.Local.OpenAI`
(consistent with `ToolCallingExtensions.cs`,
`AudioTranscriptionRequestResponseTypes.cs`); added required `using
Microsoft.AI.Foundry.Local;`
- **`OpenAI/LiveAudioTranscriptionClient.cs`**: Removed unused `using
System.Runtime.InteropServices` (would fail build with
`TreatWarningsAsErrors=true`); fixed XML doc `PushAudioAsync` →
`AppendAsync`; removed leftover `#pragma warning disable` directives;
cleaned up double blank lines
- **`OpenAI/LiveAudioTranscriptionTypes.cs`**: Removed `Confidence`
property — not populated by any code path
- **`AssemblyInfo.cs`**: Removed `InternalsVisibleTo("AudioStreamTest")`
— local dev artifact, not for shipped SDK

## Test fix (`sdk_v2/cs/test/`)

- **`Utils.cs`**: Restored original
`Microsoft.AI.Foundry.Local.Tests.Utils` class from main — file was
completely overwritten with a top-level executable test script, breaking
all existing tests that reference `Utils.CoreInterop`,
`Utils.IsRunningInCI`, etc.

## Sample restructure (`samples/cs/`)

- Removed standalone `samples/cs/LiveAudioTranscription/` (csproj,
Program.cs, README)
- Added
`samples/cs/GettingStarted/src/LiveAudioTranscriptionExample/Program.cs`
— follows `HelloFoundryLocalSdk` pattern using `Utils.GetAppLogger()`,
`Utils.RunWithSpinner()`, `catalog.GetModelAsync()`; removed hardcoded
DLL paths, model cache dir override, `BitsPerSample=16` (property
doesn't exist), and debug diagnostics
- Added cross-platform and Windows `.csproj` files under
`GettingStarted/cross-platform/` and `GettingStarted/windows/` matching
the structure of `AudioTranscriptionExample`

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> - Triggering command: `/usr/bin/dotnet dotnet restore
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/home/REDACTED/work/Foundry-Local/Foundry-Local/sdk_v2/cs/Microsoft.AI.Foundry.Local.SDK.sln
--packages
/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/packages
/p:DisableImplicitNuGetFallbackFolder=true --verbosity normal
/p:TargetFrameworkRootPath=/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/emptyFakeDotnetRoot
/p:NetCoreTargetingPackRoot=/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/emptyFakeDotnetRoot
/p:AllowMissingPrunePackageData=true` (dns block)
> - Triggering command: `/usr/bin/dotnet dotnet restore
--no-dependencies
/home/REDACTED/work/Foundry-Local/Foundry-Local/sdk_v2/cs/src/Microsoft.AI.Foundry.Local.csproj
--packages
/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/packages
/p:DisableImplicitNuGetFallbackFolder=true --verbosity normal
/p:TargetFrameworkRootPath=/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/emptyFakeDotnetRoot
/p:NetCoreTargetingPackRoot=/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/emptyFakeDotnetRoot
/p:AllowMissingPrunePackageData=true` (dns block)
> - Triggering command: `/usr/bin/dotnet dotnet restore
--no-dependencies
/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/63E6685CBF8FE43B2889F9BB97016C00/missingpackages_workingdir
--packages
/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/missingpackages
/p:DisableImplicitNuGetFallbackFolder=true --verbosity normal
--configfile
/tmp/codeql-scratch-1a696f058c3bb324/dbs/csharp/working/nugetconfig/nuget.config
--force` (dns block)
>
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<details>

<summary>Original prompt</summary>


## Context
PR #485 (branch `ruiren/audio-streaming-support-sdk` targeting `main`)
in microsoft/Foundry-Local adds live audio transcription streaming
support to the Foundry Local C# SDK. It currently has merge conflicts
with `main` and 23 review comments from Copilot bot and @kunal-vaishnavi
that all need to be resolved.

## Task 1: Merge main branch and resolve conflicts
The PR's `mergeable_state` is "dirty". Merge `main` into
`ruiren/audio-streaming-support-sdk` and resolve all conflicts, ensuring
the PR author's new code is preserved while incorporating any changes
from main.

## Task 2: Resolve ALL of the following review comments

### SDK Source Code Fixes:

1. **`sdk/cs/src/Detail/JsonSerializationContext.cs`**: The file is in
namespace `Microsoft.AI.Foundry.Local.Detail` but references
`LiveAudioTranscriptionResult` and `CoreErrorResponse` which will be in
namespace `Microsoft.AI.Foundry.Local.OpenAI` (see fix #8 below). Add a
`using Microsoft.AI.Foundry.Local.OpenAI;` statement (this using may
already exist from main, just ensure the types resolve correctly after
the namespace change).

2. **`sdk/cs/src/OpenAI/AudioClient.cs`**: The public
`TranscribeAudioStreamingAsync(...)` method was removed in the PR but
the private `TranscribeAudioStreamingImplAsync(...)` still exists.
**Restore the public `TranscribeAudioStreamingAsync` method** that wraps
the private impl. This is used by speech-to-text models like Whisper and
must NOT be removed. The original version from main is:
```csharp
public async IAsyncEnumerable<AudioCreateTranscriptionResponse> TranscribeAudioStreamingAsync(
    string audioFilePath, [EnumeratorCancellation] CancellationToken ct)
{
    var enumerable = Utils.CallWithExceptionHandling(
        () => TranscribeAudioStreamingImplAsync(audioFilePath, ct),
        "Error during streaming audio transcription.", _logger).ConfigureAwait(false);

    await foreach (var item in enumerable)
    {
        yield return item;
    }
}
```

3. **`sdk/cs/src/OpenAI/LiveAudioTranscriptionClient.cs`**: 
- Remove `using System.Runtime.InteropServices;` — it is unused and
`TreatWarningsAsErrors=true` means this will cause CS8019 build failure.
- Fix the XML doc comment that says "Thread safety: PushAudioAsync can
be called from any thread" — change it to reference `AppendAsync`
instead of `PushAudioAsync`.
- Remove `#pragma warning disable` directives if they are not necessary.
The reviewer asked why they're needed — they appear to be from
development and should be removed for a clean PR.

4. **`sdk/cs/src/OpenAI/LiveAudioTranscriptionTypes.cs`**:
- Change namespace from `Microsoft.AI.Foundry.Local` to
`Microsoft.AI.Foundry.Local.OpenAI` (since the file is in the OpenAI
folder, it should match the folder-based namespace convention used by
the rest of the codebase).
- Remove the `Confidence` property from `LiveAudioTranscriptionResult`
if it is not being calculated/populated. The reviewer asked and it
appears not to be calculated.

5. **`sdk/cs/src/OpenAI/LiveAudioTranscriptionClient.cs`**:
- Also change namespace from `Microsoft.AI.Foundry.Local` to
`Microsoft.AI.Foundry.Local.OpenAI` (same reason as above — the file is
in the OpenAI folder).

6. **`sdk/cs/src/Microsoft.AI.Foundry.Local.csproj`**: Remove the
`InternalsVisibleTo("AudioStreamTest")` attribute/assembly attribute.
This was only needed for local experimentation and should not be in the
shipped SDK.

7. **Remove trailing blank lines** in any files that have extra trailing
blank lines added by this PR.

### Test File Fix:

8. **`sdk/cs/test/FoundryLocal.Tests/Utils.cs`**: This file was
completely rewritten in the PR with top-level executable code and a
hardcoded Core DLL path. It must be **restored to its original content
from main**. The original file defines the
`Microsoft.AI.Foundry.Local.Tests.Utils` helper class with
`TestCatalogInfo`, `AssemblyInit`, `CoreInterop`,
`CreateCapturingLoggerMock`, `CreateCoreInteropWithIntercept`,
`IsRunningInCI`, `BuildTestCatalog`, `GetRepoRoot` etc. Multiple tests
reference `Utils.*` (e.g., `Utils.CoreInterop`, `Utils.IsRunningInCI`),
so the test project won't compile without it. Restore it to match the
version on `main` exactly.

### Sample Restructuring:

9. **Move the sample from `samples/cs/LiveAudioTranscription/`** to
`samples/cs/GettingStarted/src/LiveAudioTranscriptionExample/`. The
sample Program.cs should be placed there.

10. **Remove the standalone `samples/cs/LiveAudioTranscription/`
directory** entirely (including the README.md in it — reviewer says it's
good for internal docs but these samples are public-facing, and the
existing GettingStarted README covers it).

11. **Create cross-platform `.csproj`** at
`samples/cs/GettingStarted/cross-platform/LiveAudioTranscriptionExample/LiveAudioTranscriptionExample.csproj`
following the format of the existing cross-platform
AudioTranscriptionExample:
```xml
<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>Exe<...

</details>



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Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: rui-ren <15321482+rui-ren@users.noreply.github.com>
…dio-streaming-support-sdk-js

# Conflicts:
#	sdk/js/src/openai/liveAudioTranscriptionClient.ts
#	sdk/js/src/openai/liveAudioTranscriptionTypes.ts
#	sdk_v2/cs/src/Microsoft.AI.Foundry.Local.csproj
#	sdk_v2/js/src/index.ts
Copilot AI review requested due to automatic review settings March 24, 2026 18:58
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Pull request overview

Copilot reviewed 11 out of 11 changed files in this pull request and generated 7 comments.


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Pull request overview

Copilot reviewed 11 out of 11 changed files in this pull request and generated 6 comments.


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@microsoft microsoft deleted a comment from Copilot AI Apr 1, 2026
@microsoft microsoft deleted a comment from Copilot AI Apr 1, 2026
@rui-ren rui-ren merged commit 80211df into main Apr 1, 2026
47 of 50 checks passed
@rui-ren rui-ren deleted the ruiren/audio-streaming-support-sdk-js branch April 1, 2026 15:40
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4 participants