add NativeCallbacks Class to avoid depending on UnityEngine#68
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add NativeCallbacks Class to avoid depending on UnityEngine#68
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added 5 commits
November 4, 2023 22:03
## なぜこのクラスを作る必要があったのか NativeCentralManagerProxyがAOT.MonoPInvokeCallbackを参照しないようにするため。 これを参照してしまうと、DocFXを使う際にUnityEngineを参照してしまう
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Background
DocFXでドキュメントを生成する際に対象のスクリプトがUnityEngineへの参照を含んでいる場合には
Unityがプリコンパイルしたdllを取得できないとエラーになる。
従ってGitHub Action上でUnityEngineに依存せずにドキュメントを生成するためにはUnityEngineの参照を消したい。
そして
AOT.MonoPInvokeCallbackはUnityEngineに依存している。(using UnityEngineがなくても)Description
using UnityEngineを削除これによってNativeXXCallbacksと依存性注入する役割のInitializerを除けばUnityEngineに依存しなくなる。
クラス名について
NativeXXHandlersやNativeXXEventHandlersも候補だった。
が、イベントハンドラよりはCallbacksのほうがイメージに近かったためこちらを選択。
ただし、メソッド名が「RegisterHandlers」なためそこの不一致があまり気持ちよくない。
優先度は低いため保留する。
Test
自動テストが動くことを確認したのみ