Source code for Game Physics Cookbook
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Updated
Dec 5, 2020 - C++
Source code for Game Physics Cookbook
Fastest Integer Compression
Apply boolean polygon clipping operations (union, intersection, difference, xor) to your Polygons & MultiPolygons.
Set() as it should be.
A C++ library to compress and intersect sorted lists of integers using SIMD instructions
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping, polygon winding direction, polygon area, polygon centroid, centroid of multiple polygons, line intersection, point-line distance, segment intersection, polygon-point containment, polygon triangulation, polygon Voronoi diagram, polygon offset, polygon outline, polygon bu…
A general library for geometry operations of union, intersections, difference, and xor
This library is inspired by functional programming - Clojure
Speed-optimized BitSet implementation for modern browsers and JavaScript engines
Awesome Embodied Navigation: Concept, Paradigm and State-of-the-arts
A library for idiomatic use of IntersectionObserver with Angular
Svelte action that leverages the Intersection Observer API to trigger reveal on scroll transitions.
Computes the intersection between two SVG paths.
[ICCV 2023] INT2: Interactive Trajectory Prediction at Intersections
A versatile toolkit for k-mers with taxonomic information
Reliable offsets for Rhino and Grasshopper
Geometric Algorithms implemented for Java Processing v3
C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
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