This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
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Updated
Mar 19, 2026 - Python
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
Compute the hyperbolic arctangent of a number.
Compute the hyperbolic cotangent of a number.
Compute the hyperbolic arctangent of a number.
📚 Epitech trigo Maths project. The goal of this project is play with matrix and cos, tan, sin, and more...
implementing Quantum Bayes Classifiers (QBCs) for image classification tasks using MNIST and Fashion-MNIST datasets, based on the research by Ming-Ming Wang and Xiao-Ying Zhang. The project includes Naïve QBC, SPODE-QBC, TAN-QBC, and Symmetric-QBC, simulated on MindQuantum.
Compute the cotangent of a single-precision floating-point number (in degrees).
Compute the hyperbolic arctangent of a single-precision floating-point number.
Compute the tangent of a number on [-π/4, π/4] in single-precision floating-point format.
Compute the hyperbolic arctangent of a single-precision floating-point number.
Assignments for CS760
Compute the tangent of a single-precision floating-point number (in degrees).
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